#include "fxcc/core/audio/common/Maps.h"
#include "fxcc/core/audio/common/AudioLoader.h"
#include "fxcc/core/audio/openal/Source.h"

using namespace fxcc::audio::common;

bool AudioClipMap::OnLoad()
{
	AudioLoader loader;
	m_Value = loader.LoadOggFile(m_Index.m_TargetFilePath);
	return m_Value.get();
}
